- State
- booting
- Current clip
- —
- Transition target
- —
- Next idle active
- paused
- Requested
- x=0.50 y=0.50
- Rendered
- x=0.50 y=0.50
- Movement
- idle
- Safe X
- 0.50–0.50
- Safe Y
- 0.50–0.50
- Stage size
- 0×0 px
- Actor size
- 0×0 px
- Actor target
- 18vh
- Movement animation enabled
- no
- Movement animation status
- disabled
- Walking phase
- disabled
- Walk start clip
- —
- Walk loop clip
- —
- Walk end clip
- —
- Transition playback rate
- 1.00×
- Requested movement duration
- 0 ms
- Effective movement duration
- 0 ms
- Minimum animated duration
- 0 ms
- Direction
- right
- Mirrored
- no
- Suspended by action
- no
- Walking error
- none
- Active combo
- none
- Combo phase
- idle
- Combo queue
- 0
- Last combo sequence
- —
- Last combo cancellation
- none
- Ambient status
- unavailable
- Auto Wander enabled
- no
- Next Wander
- —
- Active Wander
- no
- Wander target
- —
- Wander effective duration
- —
- Auto Sleep enabled
- no
- Interaction idle time
- 0 ms
- Next Sleep
- —
- Sleep state
- awake
- Planned Wake
- —
- Wake requested
- no
- Pending deferred commands
- 0
- Last ambient event
- none
- Last ambient sequence
- —
- Last ambient cancellation
- none
- Ambient error
- none
- Audio enabled
- yes
- Master volume
- 80%
- Audio eligible clients
- 0
- Audio leader
- none
- Last Action audio event
- none
- Audio warning
- none